AI Insights · Timothy · January 2023
Top 5 Match 3 Games in Chile Q4 2022: Unified Platform Performance
In Q4 2022, the top 5 Match 3 games in Chile showed varied trends in downloads, revenue, and active users. Explore detailed metrics for leading titles like Empires & Puzzles, WWE Champions, and more.
In the fourth quarter of 2022, the performance of the top 5 Match 3 games in Chile on a unified platform (iOS and Android) showcased diverse trends in weekly downloads, revenue, and active users. Here's a detailed look at each game's performance based on data from Sensor Tower.
Empires & Puzzles: Match 3 RPG by Small Giant Games experienced fluctuations in weekly revenue, starting at around $10K and peaking at approximately $11.7K in the week of December 19. Weekly downloads saw a decline from 1.1K at the beginning of October to about 960 by the end of December. The game maintained a relatively steady active user base, although it saw a decrease from 8.2K to 7K throughout the quarter.
WWE Champions from Scopely, Inc. had its weekly revenue peak at roughly $5.6K in the week of November 28. Weekly downloads were relatively low, maintaining a range between 112 and 254. The number of active users showed a slight increase over the quarter, reaching up to 721 in the week of November 21.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. demonstrated notable revenue peaks, with the highest at approximately $9.2K in the final week of December. Weekly downloads showed an initial spike to 12.6K in early October, settling around 5K by the end of December. The game maintained a strong active user base, consistently around 16K to 22K throughout the quarter.
Best Fiends - Match 3 Puzzles by Seriously saw a steady increase in revenue, peaking at about $1.6K in the last week of December. Weekly downloads fluctuated, with a significant jump to 2K in late October. Active users saw a rise to 7.7K in the same period, maintaining around 5.5K to 6.2K towards the end of the quarter.
Bubble Witch 3 Saga from King showed consistent weekly revenue, with minor fluctuations around $1K to $1.5K. Downloads hit a high of 1.4K in mid-October but saw a decline to about 1.2K by the end of December. The game had a robust active user base, ranging from 18.5K to 23.2K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.